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FlowCore SDK Release 3.1.2

· One min read
Max W. Stranius
CTO & Co-founder of Flowtropolis

FlowCore 3.1.2 introduces a new App Menu system, spectator improvements, notifications, and several networking and input fixes — including better Quest Pro support.

This release focuses on usability, tooling, and stability.


Highlights

  • New App Menu with permission system
  • New Spectator UI
  • New Notification system
  • New Gallery Tool for images
  • Quest Pro input fixes

Changelog

App Menu & Permissions

  • Added App Menu
  • New permissions:
    • permissions.use.appmenu
    • permissions.use.developerappmenu

Tools & UI

  • Gallery Tool for displaying images
  • Spectator UI
  • Scene View now displays additional information
    • Spectator/XR
    • Auto join from current scene (on/off)
  • Notification system
    • Info, warning, error

Gameplay / Interaction

  • Networked eatables
    • Eatable is a component that lets you modify an object based on when it reaches the avatar 'Mouth Collider', there's a cinnamon bun prefab that demonstrates this feature
  • Duplicate objects by pressing trigger while grabbing
  • Avatar customization:
    • Hats
    • Hand material overrides

Networking

  • CameraToolNetwork now supports base64 upload
  • Networked mic-muted nameplate indicator

Improvements

  • Better CoreGrabbable material handling
  • PlayerProfiles now return the correct display names
  • PlayerFade migrated to IFadeService
  • NetworkedStateMachine improvements
  • TeleportDestinationPoint add support to skip rotation
  • Preview packages now use the following naming convention: 3.1.2-preview.123
  • Added CHANGELOG.md to package root
  • Improvements to the installer and SDK Hub window
  • Various bug fixes

Initial Release of FlowCore SDK Docs

· One min read
Max W. Stranius
CTO & Co-founder of Flowtropolis

Today marks the day we release the first version of our official docs!

We hope it will serve as a centralized place where you can get info and guides on all of the components and features our Unity SDK offers. We'll also publish all of our release notes here.

To get started, you can head on over here to the getting started guide.

If you have any feedback or thoughts, please reach out!